3D design for games & real-time pipelines.
I'm Alejandro Peña, a 3D character designer with over eight years of experience building believable, expressive characters for games and Concept Art productions.
My work lives at the intersection of traditional sculpting sensibilities and modern real-time pipelines. I care deeply about anatomy, silhouette, and the tiny details that give a character its soul — the worn leather on a gauntlet, the subtle asymmetry of a face, the weight of a cloak.
I've collaborated with studios across Europe and North America on titles ranging from indie narrative games to AAA productions. Currently open to freelance and contract work.
01
Concept &
Research
02
Sculpting &
Retopo
03
Texturing
04
Rendering &
Real-Time
Whether you have a full brief or just a vague idea — reach out. I'm happy to discuss scope, timeline, and budget.